Testseek.com have collected 26 expert reviews of the Velvet Assassin and the average rating is 59%. Scroll down and see all reviews for Velvet Assassin.
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Published: 2017-04-24, Author: Jonathan , review by: cheatcc.com
Abstract: Velvet Assassin is a stealth title that places players in the heart of Nazi-occupied Europe. While the game fails to innovate upon established genre conventions, it does a remarkable job of providing players with a puzzle-like experience. I suppose many p...
Abstract: Vi tager endnu engang turen tilbage til den seneste verdenskrig i et helt nyt stealth spill fra SouthPeak Interactive og Replay Studios.2. verdenskrig fortsætter med at danne grundlag for computerspil selv over 60 år efter krigens afslutning og denne ...
Abstract: Velvet Assassin is a stealth action video game that was released in April 2009. The game is inspired by a real life World War II secret agent/saboteur Violette Szabo. Players take on the role of Violette Summer, as she goes behind enemy lines to thwart...
Abstract: Velvet Assassin takes you on a wonderfully written journey through a world without meaning, but this version of World War II is extremely confusing to play. The action game play feels as dated as the World War II story line and the AI at times makes y...
Zugegeben, ich hatte nicht all zu viel Positives über "Velvet Assassin" zu erzählen und doch hat es mir durchaus Spaß gemacht. Ja, es ist schwer und gespickt mit Fehlern und Ungenauigkeiten, dennoch ist es zumindest phasenweise sehr unterhaltsam und fe...
Abstract: Efter att en äldre Solid Snake smög för sista gången (?) förra sommaren i Metal Gear Solid 4 har det varit skralt med titlar i den så kallade stealt action-genren. Sedan en tid tillbaka har dock Velvet Assassin smugit in i spelhyllornas skuggor. Velv...
Abstract: Er du en av dem som liker å få handlinga på samlebånd,vil du sannsynligvis digge Velvet Assassin. Ser du derimot med kritisk blikk på alle nye titler, kommer du trolig til å trekke samme slutning som meg; spillet holder ikke mål. Slunken grafikk, uinsp...
Abstract: We're supposed to believe that, in our despair-addled current climate, no game can be truly abysmal. Development costs are too high, goes the argument, and everything is so expensive that wholly inadequate design is a relic of the past: the E.T.'s, Sha...