Abstract: Some games only need a single good idea to work. For example: Superhot, a punishing first-person shooter in which time only moves when you move. It's a single, good idea. And it works. Each of Superhot's twenty-odd levels recreates an archetypal action-m...
J'avais d'ores et déjà testé le prototype du jeu jadis avant qu'il sorte, et j'avais été particulièrement adoré le concept de SuperHot. Une fois enfin sorti officiellement, vous vous doutez bien que je me suis jeté dessus comme un p'tit fou, et j'ai tout...
Superhot relies heavily on its gameplay, which just happens to be the only part of the experience that is engaging. The rest is a bit uninspired, but if you don't need impressive visuals or a deep narrative, Superhot earns a recommendation...
Superhot's clever time-manipulation idea delivers consistently fulfilling challenges by turning blink-of-an-eye action into carefully considered and cautious tactical decisions. It avoids potential one-hit death frustration with quick respawns and deaths...
Sascha Penzhorn (@GameStar_de)So muss »Bullet Time« funktionieren! Wenn ich stillstehe, gibt mir Superhot reichlich Zeit, meine nächste Aktion sorgfältig zu planen, sämtliche Gegner und Projektile sind gut sichtbar. Wenn ich ins Gras beiße, bin ich selbst...
Very short campaign, Can feel pre-scripted or trial and error
Superhot could well turn out to be the year's most ingenious and influential shooter, transforming each taut action scene into both puzzle and wish-fulfilment spectacle. It's short and can feel proscriptive, with trial and error woven into its DNA, but it...
De omzetting van gamejam demo naar volwaardige game is bij Superhot prima geslaagd. Er zit niet bijzonder veel variatie in de gameplay, maar dat wordt goed gecompenseerd door een overdaad aan content.De omzetting van gamejam demo naar volwaardige game is...